Somebody grabs you by your squishy end and draws you out of the comfy sticky goo that you were submerged in. You wind yourselves in fear of being crushed. You vaguely see a few worms, winding themselves in the fingers of surprisingly unremarkable humans. You must yourself be such a worm, captive between the fingers of another human, or Norm. The Norm wears goggles and over-sized gloves. Of course, you don’t know what that is, now. But you will soon understand. He smiles at you. Continue reading
Article source: http://pihalbe.org/blogentry/2013–05-24-my-unnamed-game-chef-project-introtext-960
This year’s Game Chef analog game design competition is already halfway through and I thought it could be interesting to share some of my experiences with it and the current status of my design in this episode. A lot of this is quite preliminary, but the basic foundations are likely to stand until the end of the competition.
I have no hopes of winning, but I will certainly submit my game and hopefully find the time to develop it further after the competition. We had a playtest, last night, and everybody had fun with the concept. Also, the rules (as far as we got testing them) seemed to make sense and enrich play. So, I do not need to scrap those entirely. Continue reading
Article source: http://pihalbe.org/audio/2013–05-23-picast-game-chef-2013-middesign-959
This year’s Game Chef competition has just started. Its theme and four ingedients have been unveiled today. And — surprisingly enough — they are not words but rather pictures. This will complicate my brainstorming session, but is a nice deviation from other contests.
The contest runs from May 17th and 26th 2013, which is the time you have to produce a fully playable (and readable!) analog game of sorts. I encourage you to take part, if you can spare some hours this coming week. Continue reading
Article source: http://pihalbe.org/blogentry/2013–05-17-game-chef-2013-has-started-957
If someone presents me with a set of rules, which form a completely smooth, perfectly integrated, closed system…
Article source: http://d6ideas.com/?p=3486
Amongst other things The Red Star Campaign Setting is a military RPG.
It provides copious amounts of information on aspects of the organization and structure of the Red Fleet as they relate to the characters and how it all changes with large scale developments of the setting such as the fall of the URRS.
It also establishes promotion within the ranks of the fleet as an additional reward mechanism for player characters.
Strangely, it does not cover another class of rewards that seem obvious within such a context: It ommits all mention of decorations and medals.
This article aims to rectify this.
Article source: http://d6ideas.com/?p=3523
Some ideas are simply good.
Over the last few weeks I became more active again on the Tanelorn, one of the great German fantasy forums.
But besides enjoying some interesting discussions, I also felt keenly reminded of why I had taken such a prolonged hiatus from RPG-related forums in the first place. Continue reading
Article source: http://d6ideas.com/?p=3527
This is the second (and the only one in English language) of three interviews I recorded at the SPIEL 2012 exhibition in Essen.
I talked to Christoffer Krämer who is one of the many creative heads behind Swedish game publisher Gigantoskop. He talks about how they go about their creative process, the internal competitions they make for designing new games, why they put their focus on games with strong themes, how ideas are cheap and why it’s best to talk about your game and not be afraid that anybody will steal your idea. Continue reading
Article source: http://pihalbe.org/audio/2012–11-14-picast-spiel-2012-christoffer-kr-mer-gigantoskop-911
Do you still know how it was in May? When the first playtest package was announced? All the excitement what the new edition will be like. That time has long passed now. Today I feel more like I’m designing half of a game in my free time. A game that does not excite my any more at all. “At least in Germany it’s 80ies revival time, so why not play a system that is just as boring as ADD?“ Continue reading
Article source: http://malspoeler.de/2012/10/next-the-dd-playtest/
I am pleased to inform you that I completed (for now) building an RPG pitch database website. It goes by the most imaginative title of RPG Pitches.
It was inspired by me collecting a long list of pitches of games in private for a regular one-shot game night. I would like to make this useful for everyone.
The concept of the site is simple, depending on what you want:
Find a pitch for my game to make it interesting to my players
Go on the website, select your game/system in the main view (it’s a dropdown menu) or visit the Systems page to scroll through the full list.
You can select by language (currently only German and English) and by pitch type to quickly filter the list of available pitches. By default, they are sorted by rating, to make things easier for you. Continue reading
Article source: http://pihalbe.org/blogentry/2012–08-07-rpg-pitches-goes-live-882