PiCast — SPIEL 2012

Printer-friendly ver­sion

This is the sec­ond (and the only one in Eng­lish lan­guage) of three inter­views I recorded at the SPIEL 2012 exhi­bi­tion in Essen.

I talked to Christof­fer Krämer who is one of the many cre­ative heads behind Swedish game pub­lisher Gigan­toskop. He talks about how they go about their cre­ative process, the inter­nal com­pe­ti­tions they make for design­ing new games, why they put their focus on games with strong themes, how ideas are cheap and why it’s best to talk about your game and not be afraid that any­body will steal your idea.

I hope you enjoy the inter­view as much as I (and appar­ently, he as well) did. Feel free to comment.

Till next time, have fun!

Ogg Vor­bis · MP3 ·  PiCast · Feed

 

Arti­cle source: http://pihalbe.org/audio/2012–11-14-picast-spiel-2012-christoffer-kr-mer-gigantoskop-911

Related posts:

  1. PiCast — SPIEL 2011 — Arken­stone Publishing
  2. PiCast — SPIEL 2011 — Matt Machell
  3. PiCast — SPIEL 2011 — Gre­gor Hutton
  4. Mas­ter Plan pod­cast 2012 on Kickstarter

About PiHalbe

I think a lot about games. I play them, design them, prepare advice for them and both blog and podcast about them. All of this can be found on my site at pihalbe.org. Besides that, I am a physicist (I do like rules, indeed) and voice actor. When reading my posts, prepare for some good old-fashioned teutonic special moves. You have been warned.
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