24h RPG Contest on the RPGGeek: Us, our settlement, the AI and the quantum information field, here, at the end of the world

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I totally for­got to men­tion this … any­where … at all.

I Octo­ber there was a con­test over at the RPGGeek for 24-hour RPGs. I decided to accept the chal­lenge and in turn pro­duced my sec­ond con­test RPG ever.

This is its name:

Us, our set­tle­ment, the AI and the quan­tum infor­ma­tion field, here, at the end of the world

(Postrocky, I know.)

For ref­er­ence pur­poses, I sub­mit­ted it as “Quan­tum Set­tle End” which des­tills the most promi­nent information.

I have to admit that I am not very proud of what I sub­mit­ted. Much rather, I am proud of what the game has become in the mean­time. How­ever, I can­not show you this before vot­ing has fin­ished. Vot­ing is open till Wednes­day, Novem­ber 21st.

Now the rea­sons for me to link to this game are twofold:

  1. If you are inter­ested in what kind of game I come up with in four work­ing hours, if you care about what (mad?) thoughts cross my mind, then this could be inter­est­ing for you. The PDF is hosted on the RPGGeek site.
  2. In any case, I want to encour­age all of you loi­ter­ing game design­ers to take your chance in one of those 24-hour con­tests. Because you only have (at most) 24 hours to lose. Work­ing in this fixed time span is very grace­ful to your spare time.

So, feel free to poke around in my work and the work of dozens other game design­ers. Here’s the intro text to mine (which promises more than this first draft can deliver):

This game is a role­play­ing game about a weird place at the end of the world, the set­tle­ment, and its inhabitants.

The play­ers take the role of both a focus char­ac­ter in the set­tle­ment as well as an autonomous applet of the arti­fi­cial intel­li­gence con­trol­ling the omnipresent quan­tum infor­ma­tion field. The focus char­ac­ters are peo­ple, or any­thing that seems to have a free will and is able to act, who know that the end of the world is com­ing and they need to pre­pare for that. How that is done, every­body needs to decide for him­self. They can be humans, fan­tas­tic char­ac­ters, mutant ani­mals, robots, ethe­real crea­tures or any­thing in between.

The arti­fi­cial intel­li­gence con­trols the quan­tum infor­ma­tion field and alters it to bet­ter rep­re­sent its vision of the world and to pro­vide inter­est­ing twists on the fates of the settlement’s inhab­i­tants. It also awards achieve­ments to the inhab­i­tants for doing par­tic­u­larly grand, inter­est­ing, clever or stu­pid things.

In their quest to pre­pare, a lot of threats and com­pli­ca­tions will come the char­ac­ters’ ways and they will have to strug­gle to achieve their goals. How­ever, the ways of the quan­tum field are tricky and the truth will most likely not be obvi­ous. Things can be retroac­tively dif­fer­ent than thought of before, peo­ple and threats can appear out of nowhere, sud­den links can tie objects far apart together. It’s a mys­te­ri­ous world.

Also, the set­tle­ment itself is a weird place. Of course, the inhab­i­tants don’t think that but when com­pared to the play­ers’ world, it shows some pecu­liar­i­ties. It lit­er­ally resides on the edge of the world. The sun is about to set, maybe for­ever. In this very last stage of the world, the light always comes from the sides, pro­duc­ing harsh shad­ows and golden glit­ter. The struc­ture of the set­tle­ment seems to be more ver­ti­cal than hor­i­zon­tal, lead­ing to steep falls, wooden lad­ders, glass ele­va­tors and some ver­tigo. Every­thing appears a bit softer than it should, even the harsh bits.

Of course, the set­tle­ment, the char­ac­ters, the arti­fi­cial intel­li­gence (AI) and all the rest have more curiosi­ties to offer, which are for you to find out about.

Will your char­ac­ters save their souls, will they find peace and fight for what is worth it? Will the sun set for­ever? What are the hic­cups of the quan­tum infor­ma­tion field and what role does the AI play in all this? What is this place?

Only you can know.

Arti­cle source: http://pihalbe.org/blogentry/2012–11-18-24h-rpg-contest-rpggeek-us-our-settlement-ai-and-quantum-information-field-here

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About PiHalbe

I think a lot about games. I play them, design them, prepare advice for them and both blog and podcast about them. All of this can be found on my site at pihalbe.org. Besides that, I am a physicist (I do like rules, indeed) and voice actor. When reading my posts, prepare for some good old-fashioned teutonic special moves. You have been warned.
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