Polished Rules, a Rant – an editorial

If some­one presents me with a set of rules, which form a com­pletely smooth, per­fectly inte­grated, closed sys­tem…

…then I am left with a sys­tem which doesn’t leave room for tweak­ing and homebrewing!

What’s the point of that?!

I do under­stand the chal­lenge – and the sense of achieve­ment – of for­mu­lat­ing a design goal and then ful­fill­ing it to the let­ter in such a man­ner. But this very under­stand­ing – the com­mon joy in “cre­at­ing” – leads me to find the smooth, pre­cisely engi­neered piece of rules art­work to be of less inter­est – and use – than the some­what unfin­ished, rough and blocky mon­stros­ity in the back.

Tweak­ing and home­brew­ing rules and options is fun.

And a sys­tem can be too smooth to eas­ily allow for that type of fun.

Bet­ter a rough dia­mond than a per­fectly pol­ished glass pearl.

Arti­cle source: http://d6ideas.com/?p=3486

Related posts:

  1. Tanelorn pro­duk­tiv – an editorial
  2. Dec­o­ra­tions of the Red Fleet – house rules for The Red Star

About d6ideas

d6ideas is a collaborative project of like-minded gamers. We focus on generating playable content from simple house rules to complete homebrew games and from short adventure hooks to elaborate campaign settings. Different members of the team have brought in a variety of games from Blue Planet to Unknown Armies and from D&D 4E to SLA Industries. Should you be interested in pitching in 1 or 2d6 worth of ideas yourself, just drop us a line.
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