SpaceRoles:Commander

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This role needs

- 1 additional ability at low levels

- 2 additional abilities at medium levels

- 3 additional abilities at high levels

- none additional abilities at variable levels

Surplus variable abilities may be used as joker for levels at which their are available or start to be available.

Inhaltsverzeichnis

Tasks

- Supports other player characters in their endeavors. For example he might grant a bonus to target a particular enemy or perform a certain activity - if the player performs this activity, he gains the bonus. (Similar to the 4E Leader role.)

- Coordinating with other starships (granting them bonuses instead of this ship)

- Granting players additional actions or negating enemy actions.

- Coordinating NPC crew (organizing sick bay?)

Abilities

Supporting Action

Level: Variable (starting at low levels)

Effect: The commander supports another character in his action thereby granting him a variable bonus to his primary die roll for the supported action.

Difficulty/Frequency: Easy/Often


Battle Overview

Level: Low

Effect: The commander analyses the situation. Each turn until the end of the combat he can pick one ally to gain a low bonus to his skill check or attack roll.

Difficulty/Frequency: Hard/Seldom


Coordinated Attack

Level: Medium

Effect: The commander designates a target in combat. Every other character that uses his actions to support attacking the target gains a medium bonus to his primary die roll (e.g. evading the target's shots, gaining a good attack position, shooting at the target, boosting the shields or the speed for the attack).

Difficulty/Frequency: Easy/Often


Designated Target

Level: Low

Effect: The commander picks one target in combat for his attacks. Every attack and damage roll against that target gains a medium bonus to attacks.

Difficulty/Frequency: Hard / Seldom



Empty ability template for copying:

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